The civitas Batavorum was a settlement on the north-western frontier of the Roman Empire, and it is now the site of numerous archaeological excavations. This book offers the most up-to-date look yet at what has been discovered, using the newest archaeological techniques, about the town and its economy, its military ...
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This book presents a new history of German film from 1980-2010, a period that witnessed rapid transformations, including intensified globalization, a restructured world economy, geopolitical realignment, and technological change, all of which have affected cinema in fundamental ways. Rethinking the conventional peri...
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With the rising tide of scholarly and societal interest in the history and legacy of colonialism and slavery, this collection offers a much-needed diachronic analysis of the cultural representations of the lives and afterlives of those subjected to slavery and indenture. It focuses on the history of the ‘neerlandoph...
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Part manifesto, part manual, this book offers historians of all levels both subject and approach. The subject is work. In every place-time people made and sold objects – and struggled with annoying customers or government regulation. They healed clients – and wanted to bolster their prestige and keep out interlopers...
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This book offers a discussion of the screens, installations, and media architecture that populate contemporary urban public spaces. It proposes a methodological approach and conceptual toolset for the critical examination, not only of what these screens do, but also of what we can do with them. The book contains a c...
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Disasters are as much cultural as natural phenomena. For centuries, news about catastrophic events has been disseminated through media such as chronicles, pamphlets, newspapers, poems, drawings, and prints. Nowadays, we are overwhelmed with news about the cataclysmic effects of recent forest fires, floods, and storm...
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With machines mediating most of our cultural practices, and innovations, obsolescence and revivals constantly transforming our relation with images and sounds, media feel more unstable than ever. But was there ever a 'stable' moment in media history? Inventing Cinema proposes to approach this question through an arc...
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This timely volume engages with one of the most important shifts in recent film studies: the turn away from text-based analysis towards the viewer. Historically, this marks a return to early interest in the effect of film on the audience by psychoanalysts and psychologists, which was overtaken by concern with the ‘e...
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This book addresses the shifting status of the humanities through a national case study spanning two centuries. The societal function of the humanities is considered from the flexible perspective of knowledge politics in order to historicize notions of impact and intellectual organization that tend to be taken for g...
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The future of work is at the centre of debates related to the emerging digital society. Concerns range from the inclusion, equity, and dignity of those at the far end of the value chain, who participate on and off platforms, often in the shadows, invisible to policymakers, designers, and consumers. Precarity and inf...
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Advertising has played a central role in shaping the history of modern media. While often identified with American consumerism and the rise of the 'Information Society', motion picture advertising has been part of European visual culture since the late nineteenth century. With the global spread of ad agencies, movin...
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The Middle Dutch term schaec referred to abduction with marital intent. This book explores this phenomenon to understand wider attitudes towards marriage-making in the fifteenth-century Low Countries. Whilst exchanging words of consent was all that was required legally, making marriage was a social process that evok...
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The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising m...
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In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities,...
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Making the Palace Machine Work: Mobilizing People, Objects, and Nature in the Qing Empire brings the studies of institutions, labour, and material cultures to bear on the history of science and technology by tracing the workings of the Imperial Household Department (Neiwufu) in the Qing court and empire. An enormous...
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In an effort to fight climate change, many cities try to boost their cycling levels. They often look towards the Dutch for guidance. However, historians have only begun to uncover how and why the Netherlands became the premier cycling country of the world. Why were Dutch cyclists so successful in their fight for a p...
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